java华容道代码的思路 数字华容道java代码
java编程的思路
java基本编程思路:
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第一步:写框架(内层和外层):
public class 类名{//外层
public static void main(String[ ] args){//内层
}
}
第二步:看题目中是否有“接收”“输入”“录入”等字眼,则导入util包,创建Scanner扫描仪对象:
import java.util.Scanner;//写在文件的第一行
Scanner input = new Scanner(System.in);//写在main方法中的第一行
第三步:编写main方法中的主体代码
A、接收、输入、录入:
System.out.println(“提示信息”);
数据类型 变量名=__扫描数据___;
说明:扫描不同类型的数据,使用不同的扫描方法。以下介绍了常用的类型的扫描方法。
int型 使用nextInt();
String型 使用next ()或nextLine();
double型 使用nextDouble();
B、计算:算术运算等
C、输出:
System.out.println(输出的内容);
或者
System.out.println(“提示内容:”+输出的内容);
用java编程 华容道游戏
import java.awt.*;
import java.awt.event.*;
public class MoveExample
{
public static void main(String args[])
{
new Hua_Rong_Road();
}
}
class Person extends Button implements FocusListener
{
int number;
Color c = new Color(255,245,170);
Person(int number,String s)
{
super(s);
setBackground(c);
this.number = number;
c = getBackground();
addFocusListener(this);
}
public void focusGained(FocusEvent e)
{
setBackground(Color.red);
}
public void focusLost(FocusEvent e)
{
setBackground(c);
}
}
class Hua_Rong_Road extends Frame implements MouseListener,KeyListener,ActionListener
{
Person person[] = new Person[10];
Button left,right,above,below;
Button restart = new Button("重新开始");
public Hua_Rong_Road()
{
init();
setBounds(100,100,320,360);
setVisible(true);
validate();
addWindowListener( new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
}
);
}
public void init()
{
setLayout(null);
add(restart);
restart.setBounds(100,320,120,25);
restart.addActionListener(this);
String name[] = {"曹操","关羽","张飞","刘备","赵云","黄忠","兵","兵","兵","兵"};
for(int k = 0;kname.length;k++)
{
person[k] = new Person(k,name[k]);
person[k].addMouseListener(this);
person[k].addKeyListener(this);
add(person[k]);
}
person[0].setBounds(104,54,100,100);
person[1].setBounds(104,154,100,50);
person[2].setBounds(54,154,50,100);
person[3].setBounds(204,154,50,100);
person[4].setBounds(54,54,50,100);
person[5].setBounds(204,54,50,100);
person[6].setBounds(54,254,50,50);
person[7].setBounds(204,254,50,50);
person[8].setBounds(104,204,50,50);
person[9].setBounds(154,204,50,50);
person[9].requestFocus();
left = new Button();
right = new Button();
above = new Button();
below = new Button();
add(left);
add(right);
add(above);
add(below);
left.setBounds(49,49,5,260);
right.setBounds(254,49,5,260);
above.setBounds(49,49,210,5);
below.setBounds(49,304,210,5);
validate();
}
public void keyTyped(KeyEvent e){}
public void keyReleased(KeyEvent e){}
public void keyPressed(KeyEvent e)
{
Person man = (Person)e.getSource();
if(e.getKeyCode()==KeyEvent.VK_DOWN)
{
go(man,below);
}
if(e.getKeyCode()==KeyEvent.VK_UP)
{
go(man,above);
}
if(e.getKeyCode()==KeyEvent.VK_LEFT)
{
go(man,left);
}
if(e.getKeyCode()==KeyEvent.VK_RIGHT)
{
go(man,right);
}
}
public void mousePressed(MouseEvent e)
{
Person man = (Person)e.getSource();
int x = -1,y = -1;
x = e.getX();
y = e.getY();
int w = man.getBounds().width;
int h = man.getBounds().height;
if(yh/2)
{
go(man,below);
}
if(yh/2)
{
go(man,above);
}
if(xw/2)
{
go(man,left);
}
if(xw/2)
{
go(man,right);
}
}
public void mouseReleased(MouseEvent e){}
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mouseClicked(MouseEvent e){}
public void go(Person man,Button direction)
{
boolean move = true;
Rectangle manRect = man.getBounds(); //什么意思??
int x = man.getBounds().x; //又不懂了
int y = man.getBounds().y;
if(direction==below)
{
y = y+50;
}
else if(direction==above)
{
y = y-50;
}
else if(direction==left)
{
x = x-50;
}
else if(direction==right)
{
x = x+50;
}
manRect.setLocation(x,y);
Rectangle directionRect = direction.getBounds();
for(int k = 0;k10;k++)
{
Rectangle personRect = person[k].getBounds();
if((manRect.intersects(personRect))(man.number!=k))
{
move = false;
}
}
if(manRect.intersects(directionRect))
{
move = false;
}
if(move==true)
{
man.setLocation(x,y);
}
}
public void actionPerformed(ActionEvent e)
{
dispose();
new Hua_Rong_Road();
}
}
这是我们课本上的,颜色不一样,其他的都差不多,不过是用awt组件写的,你应该是要用swing写的吧,照这个改改吧...
用java设计一个华容道游戏
import java.awt.*;
import java.awt.event.*;
public class MoveExample //主类
{
public static void main(String args[]) //定义主方法
{
new Hua_Rong_Road(); //创建对象
}
}
class Person extends Button implements FocusListener
{
int number;
Color c = new Color(128,128,128);
Person(int number,String s)//构造方法
{
super(s);//调用父类s的构造方法
setBackground(c);//设置组件的背景色
this.number = number;//调用当前的number
c = getBackground();
addFocusListener(this);//添加焦点事件监听器
}
public void focusGained(FocusEvent e)//焦点事件触发
{
setBackground(Color.blue);
}
public void focusLost(FocusEvent e)//焦点事件失去
{
setBackground(c);
}
}
class Hua_Rong_Road extends Frame implements MouseListener,KeyListener,ActionListener
{
Person person[] = new Person[10];//person类的数组
Button left,right,above,below;
Button restart = new Button("重新开始");
public Hua_Rong_Road() //华容道的构造方法
{
init(); //初始化
setBounds(100,100,320,360);//设置窗口在屏幕上出现位置,和窗口大小
setVisible(true);//设置窗口可见
setResizable(true);//设置窗口可调节
validate();//刷新
addWindowListener( new WindowAdapter()//获得窗口事件监视器
{
public void windowClosing(WindowEvent e)//窗口正在被关闭时,窗口监视器调用该方法
{
System.exit(0);
}
}
);
}
public void init()
{
setLayout(null);//设置默认布局
add(restart);//添加重新开始
restart.setBounds(100,320,120,25);//重新开始按钮大小
restart.addActionListener(this);//事件源获得监视器
String name[] = {"曹操","关羽","张飞","刘备","赵云","黄忠","兵","兵","兵","兵"};
for(int k = 0;kname.length;k++)
{
person[k] = new Person(k,name[k]);//给按钮添加名字
person[k].addMouseListener(this);//每个按钮都注册鼠标事件
person[k].addKeyListener(this);//每个按钮都注册键盘事件
add(person[k]);//添加人物
}
person[0].setBounds(104,54,100,100);
person[1].setBounds(104,154,100,50);
person[2].setBounds(54,154,50,100);
person[3].setBounds(204,154,50,100);
person[4].setBounds(54,54,50,100);
person[5].setBounds(204,54,50,100);
person[6].setBounds(54,254,50,50);
person[7].setBounds(204,254,50,50);
person[8].setBounds(104,204,50,50);
person[9].setBounds(154,204,50,50);//为每个人物按钮设置位置和大小
person[9].requestFocus();//把焦点先设置在这个按钮上
left = new Button();//画出游戏界面边框,并用定义的left,right,above,below控制大小
right = new Button();
above = new Button();
below = new Button();
add(left);
add(right);
add(above);
add(below);
left.setBounds(49,49,5,260);
right.setBounds(254,49,5,260);
above.setBounds(49,49,210,5);
below.setBounds(49,304,210,5);
validate();//刷新
} //完成界面布局
public void keyTyped(KeyEvent e){}
public void keyReleased(KeyEvent e){}
public void keyPressed(KeyEvent e)//响应键盘事件,按键,释放键,按下和释放组合
{
Person man = (Person)e.getSource();//获得事件源
if(e.getKeyCode()==KeyEvent.VK_DOWN)//响应用户按下方向光标的操作;用KeyEvent类中的getkeycode()判断哪个键被按下
{
go(man,below); //go方法控制移动
}
if(e.getKeyCode()==KeyEvent.VK_UP)
{
go(man,above);
}
if(e.getKeyCode()==KeyEvent.VK_LEFT)
{
go(man,left);
}
if(e.getKeyCode()==KeyEvent.VK_RIGHT)
{
go(man,right);
}
}
public void mousePressed(MouseEvent e)
{
Person man = (Person)e.getSource();
int x = -1,y = -1;
x = e.getX();
y = e.getY();
int w = man.getBounds().width;
int h = man.getBounds().height;
if(yh/2)
{
go(man,below);
}
if(yh/2)
{
go(man,above);
}
if(xw/2)
{
go(man,left);
}
if(xw/2)
{
go(man,right);
}
}
public void mouseReleased(MouseEvent e){}//鼠标事件
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mouseClicked(MouseEvent e){}
public void go(Person man,Button direction)
{
boolean move = true;
Rectangle manRect = man.getBounds();
int x = man.getBounds().x;
int y = man.getBounds().y;
if(direction==below)//向各个方向移动
{
y = y+50;
}
else if(direction==above)
{
y = y-50;
}
else if(direction==left)
{
x = x-50;
}
else if(direction==right)
{
x = x+50;
}
manRect.setLocation(x,y);
Rectangle directionRect = direction.getBounds();
for(int k = 0;k10;k++)
{
Rectangle personRect = person[k].getBounds();
if((manRect.intersects(personRect))(man.number!=k))//如果覆盖就不移动
{
move = false;
}
}
if(manRect.intersects(directionRect))
{
move = false;
}
if(move==true)
{
man.setLocation(x,y);
}
}
public void actionPerformed(ActionEvent e)
{
dispose();
new Hua_Rong_Road();
}
}
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